i'll go as far as saying that these games are most successful when they interleave exploration and traditional story/battle mechanics, it's just fun to explore these places, but fighting one boss after another and not having a chance to take in the world, it feels like a rushed buffet. in contrast you have games like yakuza that invest so heavily in dialog at times that it feels more like interactive fiction than an arpg. hard to find that balance, but i feel like s/e mostly Gets it!